电影"Prince of Persia Warrior Within"场景概念设计

HR Cinematics Art Director
I had the chance to be working since the pre-production of the Game on the cinematics, this was one of the rare pre-produced cinematics as we have usually a very short time and only for production.
It was a 3 month production and the team did a great work in a very short time. I had in charge the Art direction and made a few BG in XSI (Babylon intro-outro, streets, arena, warp Room, ocean shader...)

设计说明:电影"Prince of Persia Warrior Within"场景概念设计,艺旗设计网,为您提供vi设计教程,创意生活,vi设计教程,当代艺术,数字娱乐,平面设计,标志设计要求,画册内页设计多元化的信息交流咨询,请记住我们的网址:www.ArtQi.com 创作元素的“形”和产生的社会效应的“眼”之间一定存在着一种最和谐、最有冲击力的共鸣。深圳画册设计所谓的“眼”从广义上来讲:它是事物的灵魂,是事物之所以充满生机的源泉。标志设计要求从狭义上来讲:它是一个创作的主题,是创作的目标。怎样通过“眼”去设计“形”、通过“形”的视觉冲击力去体现“眼”;怎样去寻找“眼”与“形”之间的创作关系。这就是一种vi设计教程视觉思维过程。视觉思维的创作过程就是透过一个结果到电影"Prince of Persia Warrior Within"场景概念设计另一个结果的进展。一件作品经历过许多发展的阶段,画册内页设计每个阶段都有设计者感知事物、领悟事物本质的发展轨迹。
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